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Dwarf fortress quantum stockpile guide
Dwarf fortress quantum stockpile guide











dwarf fortress quantum stockpile guide
  1. #Dwarf fortress quantum stockpile guide full#
  2. #Dwarf fortress quantum stockpile guide plus#

Once the bag has been taken to the dining room and has acquired one (or possibly several) new seeds, the stockpile will generate another job to bring the bag back. All the seeds in it are now unavailable for use - and the dwarf hasn't even picked it up yet!īut it gets worse. However, as soon as this job has been created, the bag is marked as being part of the hauling job. Some dwarf will be assigned to take the bag of plump helmet spawn out of the stockpile, bring it to the dining room where the seed is, and put the seed into the bag. If there is already a bag of plump helmet spawn in the stockpile, then the job will be "Store Item in Bag". The stockpile will eventually realize this has occurred, and will generate a job to acquire the seed. Now, suppose some dwarf eats a plump helmet and generates a plump helmet spawn.

#Dwarf fortress quantum stockpile guide full#

(All barrel- and bin-using stockpiles try to keep one empty container for future use.) The barrels can hold a huge number of seed bags, so there will be a small number of very full barrels.

#Dwarf fortress quantum stockpile guide plus#

In the "stockpile at rest" (when no new seeds have been generated in a long time), we will most likely have 1 or 2 barrels full of seed bags, plus one empty barrel. Let's take a closer look at why this happens. If you simply create a food stockpile next to the farm, and disable everything except seeds, the default settings will allow the use of barrels to store the seed bags.

dwarf fortress quantum stockpile guide

Seeds are stored in food stockpiles, in bags the bags in turn will be stored in barrels or large pots if you allow it, and if enough empty barrels/pots are available. Your planters need seeds to sow crops in farm plots. The classic example of this problem is the seed stockpile. The solution to this issue is to minimize the amount of time a container full of items spends being hauled, either by avoiding the use of containers altogether, or by minimizing the distance a container will travel. If a hauling job takes a month, then all the items involved in that job are unavailable for an entire month. While an item is being hauled, or is inside a container which is tasked for hauling, it can't be used. One of the major problems you will face in a fortress with inefficient stockpile design is the endless "spam" of job cancellations due to items being hauled.

dwarf fortress quantum stockpile guide

3 Workshop layout for efficient haulingĪvoiding hauling-caused job cancellations.1 Avoiding hauling-caused job cancellations.













Dwarf fortress quantum stockpile guide